sushi go rules pudding
If you 3 or more tofu, all are worth 0 points. (It will be shuffled back into the deck for the next round). takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. PPC – 2.5 Even taking 1st place on maki might not be worth it if you blow through a bunch of picks. The player with the fewest (including 0) loses 4 points. All with cute ‘kawaii’ pictures of your favourite sushi, with little smiles that makes your heart melt. You can’t just play deltas in a 3+ player game because crushing player A might put you behind player B. You may score multiple sets of tempura in a round. The object is to build the sushi plate that will give you the highest amount of points in each round. Let’s say the last four cards are: chopsticks, salmon nigiri, 1maki and egg nigiri. It is basically the same game but it has a few tweaks and can accommodate more people. 8x 3Maki Score points based on how many dumplings you have, as follows: (only use in 3-8 player games). Remember you only need enough maki to be first or second. First Pick: Sometimes. Just because all the Sushi images have silly smiley faces on them doesn’t mean this is an easy game. In a 2 player game: The player with the fewest pudding does not lose any points. The player with the most scores 6 points. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. Only the points for most pudding cards are awarded. pudding cards, no one scores anything for them. They are the first players to pass 10 icons and so both immediately score 8 points. First pick: Sometimes. The super-fast sushi card game! During every round of Sushi Go you have a limited number of picks. 5x Squid Nigiri Example: Chris has 3 temaki cards, Meredith has 2, and Kerry and Andrew have 0. Sushi Go! PASS BOTH WAYS Use chopsticks to grab those two dishes you really need at the same time. (Remember which type of card the special order is copying). Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. 11:21 - Scoring Pudding Cards. All players play their chosen cards as normal. Sometimes it’s smart to front load your pudding count in pack one when people tend to let it float around so you can avoid the melee on later packs and score some strong cards. Just like life. This card is then given to you, and you play it immediately. You may score multiple miso soups in a round. The single egg nigiri is worth a pathetic single point. These cards are now no longer considered to be the card depicted on their front. A short but complete explanation of the rules of Sushi Go, the card game. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Tea clears the palate after eating a big meal. If you are expecting a review or instructions, skip it and just buy the game it’s super fun and I guarantee you will enjoy it. There are many dependencies on when to take pudding. The most fundamental drafting skill is to remember what you have already seen. You do not want to take 3+ picks just to get second place on Maki count if you could have taken stronger picks. 11:02. A heaping bowl of ice cream is always satisfying after you eat. If you have, you have some practicing to do. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards. 10x Pudding 11. These 4 yellow cards are his largest set. Dumplings are also a bit of a trap, but unlike sashimi, they always score something. The special order card will score as if it is the card it is copying. 5x Egg Nigiri 10. Sushi Go! And of course – save room for pudding at the end! Edamame are worth 0 if only 1 player plays any edamame in the round. The artwork is … If multiple players tie for most or fewest, all tied players gain or lose the full points. He loses 2 points for the watermelon, scores 0 for the orange and scores 6 for the pineapple, for a total of 4 points. PPC – 3-6 Note: When you ask for a type of card that has variations (nigiri, maki rolls, etc), you may ask for the card type in general, or one of the specific variations. Thank you for this!! Tofu is really good for you, but eat too much and you could get sick of it. Great guide, though we play this game a bit less strategical, I love reading analyses like this. 10x Salmon Nigiri I often see people taking 1maki over other cards to “secure the lead” when they already have 7 and no one else has more than 3. Like wasabi, the sticks are very strong early and taper off in value quickly. Only the points for most pudding cards are awarded. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. After you have seen every pack you have 100% knowledge of how much maki exists. That is slightly more than 1 out of 10 cards. End of the round: Count the number of cards in your largest (or tied for largest) set of cards with the same background color. On top of that, there is a reasonable chance 3 sashimi aren’t even in the pool and you are drawing dead. Let me know if this guide has helped you, and certainly let me know if you have some tips of your own! Tea is worth 1 point per card in that set. (only use in 3-8 player games) Grab that dish you missed out on earlier by reaching over and taking it with your spoon. Sushi Go is all about the sushi and what you can make. For example in a 3-player game, once you get passed a 4-card pack, you need to realize that 1 of those cards is going to be your last pick. 6x 1 Maki roll 7. If you play a menu card, draw 4 cards from the unused deck near the board and look at them. Chris and Meredith each score 6 points and Kerry scores 3. If you ask for a specific card, the other players need to give it to you only if they have the exact card in their current hand. In a 6-8 player game: The player with the second most maki rolls scores 4 points, and the player with the third most scores 2. Thanks. Just something to keep in mind. Note: If you choose to turn a card face-down that is being copied by a special order card, the special order continues to be considered as the card it is copying. Now what if you took the sashimi for 0 points, and your opponent takes the nigiri for 3? Load up the conveyor belts with savory sushi dice – then pick one and pass the rest! A short but complete explanation of the rules of Sushi Go, the card game. The player with the most scores 6 points. First Pick: Always. However there are massive risks of players simply blocking you out and of course the full trifecta not existing in the pool. Sushi Go! The player with the fewest Pudding cards loses 6 points. Only dessert cards played in the current round are counted. Will be passing this on absolutely! Showing a 3maki early is often enough to demoralize/frighten your opponents from investing. When you play a wasabi card, it has no effect. (only use in 2-6 player games) Enjoyed a dish you've already eaten and want more of it? Chopsticks let you take 2 cards on a future turn. I want to say never, however sometimes it’s a fair gamble, especially on pack three if you are already satisfied with your pudding count. Only 8 per round in a 4 player game for example. They appear at the same frequency as sashimi, except they are worth less points. A squid nigiri on a wasabi is worth 9. They are both excellent picks. Each salmon nigiri is worth 2. You are either going to fight for pudding or not. End of the round: Compare how many maki roll icons you have at the top of your played maki roll cards. Sushi Go! Go through the discards for this last round and pull out all of the discarded Pudding cards, and place them face up next to the discard pile. An egg nigiri on a wasabi card is worth 3.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_2',113,'0','0'])); A salmon nigiri on a wasabi is worth 6. If special order is used to copy a card with multiple icons on it, then the copy is considered to be the same card with all of the same icons. It is important that you always consider how many points you are potentially getting per pick. That being said, grabbing a 3-maki is an excellent investment because in most pools it will be enough to at least get you 3 points either from taking 2nd place, or grabbing another later-pick maki for 1st place. Meredith played 0 fruit cards and so loses 6 points. At the end of the game, players compare how many pudding cards they have. Maki – In a 1v1 game Maki only score 6 points for most, and 0 points for second most. 5 Salmon is probably not good enough to first pick although I can fabricate some fringe hands which would make picking salmon right. You can get hungry just looking at these deliciously illustrated cards. Needless to say, you should try to stay risk-averse unless you have confidence you will be able to complete the combo. A single maki, if it wins the high, is worth a whopping 6 points and it’s actually possible! For example sashimi, egg nigiri, sashimi, 1maki, pudding, 2maki, salmon, salmon. Nothing happens on the turn when you initially play a spoon. Whoever has the most scores 6 points. Sushi Go Party! Discard the menu card face-up beside the board. 6x Wasabi 12. is an easy-to-learn, fast-paced card drafting tabletop game with a tasty theme. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Place them face-up beside the game board, to be shuffled back into the deck for the next round. It took me a long time to figure out what to do for the (mango) pudding card. Place it face-up beside the game board, to be shuffled back into the deck for the next round. I would say never first pick pudding in pack one. I think it’s fair to say that chopsticks are worth about 6 points as a pick if you take them early because of the combo potential the offer you. You need to know what position you are in relative to your opponents. Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby, Kerryn Wilson, Anke Klevjer, Kellie Beatty, David Harding. A maki count of 5-6 is often enough to secure first place unless someone invests considerable cards. When played, you may immediately choose any number of the cards you played on previous turns this round and flip them face-down. A true delicacy, sashimi takes time to fully appreciate. However there is a chance it will miss the good stuff and only catch an egg for 3. 14x Tempura 2. Any incomplete set of sashimi is worth zero points. You can frequently manage to grab back to back tempura without giving opponents an opportunity to block you. PPC 4.5 or 3 However, you may use it on a future turn to take a bonus action. You may score multiple sets of sashimi in a round. Tied players all score the full points as above. puddings. Through extensive research, we bring everything you need to know about board games. Not happy with the dishes on the table? 14x Sashimi 3. Sashimi, for example, is worth 3.33 points per pick, with the risk of totally failing and getting you 0. By the time your first pack comes around opponents probably won’t be able to block you. Add up and score the icons at the top of your cards based on this table: Example: Chris has 0 watermelon, 1 orange and 4 pineapple icons. It is probably a matter of style. Chopsticks on the other hand will get you a more modest 5-6 points, but they will never give you 0. Facebook. But so does demand for pudding. For example if one 1-2 puddings end up out after the first drafting rounds, the pudding concentration is going to be higher than usual in packs 2 & 3. The massive dumpling combo might seem enticing until you realize that even at max combo they are only worth 3 per pick and anything lower than the max is pretty lackluster. 10x Salmon Nigiri 8. Uramaki rolls are inside-out. At the end of the game, 1, 2 or 3 green tea ice cream are worth 0. Well wasabi is more powerful because it will usually score you 6 or 9 points. Kerry and Andrew both lose 4 points. Move your pawn on the score track and then immediately discard your uramaki cards. Tempura is a pretty decent pick. After the general evaluation I am going to evaluate the first pick potential. If no opponent has the announced card in their hand, then the spoon is discarded for the round. Even the fallback plan of salmon nigiri gives you a respectable 6 points; better than a tempura combo. It’s a trap! It is only worth picking over items that give you 0 points and often not even then if doing so will block an opponent from completing a sashimi/tempura combo. Learn how to play with this quick video! Small and tasty, can you eat more maki than anyone else? First Pick – Rarely. In a 2 player game: The player with the fewest pudding does not lose any points. An unused chopsticks card is worth 0 points at the end of a round. as all players are revealing their played cards. The chance that you will score a squid or salmon in the next two picks is good enough that this is the best first pick in Sushi Go. Pass the rest of the cards to the player to your left. Then, when the special order is revealed, place it on top of that card to show that the special order card is copying it. You may play multiple wasabi cards in one round, though a wasabi without any nigiri on it at the end of the round is worth 0 points. A score delta is the difference between two scores. 6x 1Maki Pudding cards go up in value as the drafting rounds progress and your future possibilities are reduced. Twitter Ask the chef for a special order! If players are still tied, they both receive the full points for the place they are contesting. I would say never first pick pudding in pack one. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. However you can do something to extract maximum value by planning ahead. You might need to show some discretion if you are playing with strong enough players to first pick squid nigiri, since they might cut you out of it right away. is the very successful lightweight drafter follow up to Sushi Go! PPC – 6 at best When you choose to play special order from your hand, place it face-down on the table and point the top of the card at the card you wish to copy. Sushi Go! Order something else off the menu! PPC – 1/2/3 (+Wasabi – 1.5/3/4.5) First Pick – Rarely. You may only place 1 nigiri on top of each wasabi. This way, other players may choose to play the chopsticks card later in the round. If you have 2 or more eel, you score 7 points.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); These rice balls come in all different shapes - get one of each! For Dumpling cards, the more Dumpling cards a player has, the more points they get. You're trying to gain the most points to become the Sushi Go champion. Everyone in my family is eager to play this great little game. It's possible that one player may be awarded multiple placings for uramaki in a single round. Keep in mind that 6 dumplings is actually worth the same as 5 dumplings. You may score multiple soy sauce cards in a round. A profitable block, especially deeper in the pack when good picks are thinning out. Second place will now not be awarded, so the next player to pass 10 icons will only receive 2 points. If multiple players tie for the most, they each receive the full amount. They deliver a good point value without having to worry about hitting a combo; when combined with a wasabi they generate some excellent scores. 14x Tempura If you play a miso soup card and it is the only one played in the turn, it remains in your play area until the end of the round when it will score 3 points. Each of the 8 different Sushi Go! This information is slightly less useful in a 3-player game since only 81 cards are seen, but still relevant. Players add up their scores from the 3 rounds, and what they scored for pudding cards. 14x Sashimi The player with the fewest (including 0) loses 6 points. This means that the nigiri will be worth triple points at the end of the round! Also, pull out all the discarded Maki cards, shuffle them and deal them into three roughly equal face down piles. After 3 rounds, the game is over, and the person with the most points wins! If you have 1 tempura, you score 0. cards: tempura, nigiri, sahsimi, dumpling, chopsticks, wasabi, pudding, maki roll With that being said, the rules are very simple to teach and understand. Before analyzing all of the cards let’s take a look at the card count. Discard the takeout box card face-up beside the game board. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. At the end of a round in which soy sauce is played, all players compare how many different colored backgrounds they have among the cards they have played. 6x Wasabi There are 4 different shapes of onigiri: circle, triangle, square and rectangle. Item Specific Rules. Earn points for winning combos like two tempura or a set of sashimi. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. In the above example if you were in 2nd place, and the player to your right was in 3rd place and your delta with him was already +15 then letting him have the sashimi while getting a +3 with the player in 1st is the better play. Generally speaking you should take any card worth 2.5+ over a pudding in hopes that another pudding will appear in the future, letting you make a more profitable pick. Sushi Go! Players do not have to immediately take a nigiri card to put on their wasabi. In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. Dang you thought about this- Thanks for putting your time into such a helpful and easy-to-read analysis! A much better outcome for you. However, you may use it on a future turn to take a bonus action. Whoever has the most points is the winner! It’s easy to just take what you need from a pack and pass it. The following are some Sushi Go rules to help you gain a better understanding of how to play Sushi Go. If the answer is yes, then first pick the pudding and draft each one you see. If you take the nigiri you gain 3, and he will gain 10. You might not enjoy your first taste of eel, but it sure grows on you! Drafting rewards analysis and there is less luck involved than most people think. In this fast paced card game, players will race to grab the best combination of sushi dishes while trying to add multipliers to their score: wasabi and dessert. Example: Chris and Meredith have 5 maki roll icons, Kerry has 3 and Andrew has 1. You have 100% information after you have seen all of the packs. Well now he is only +3 points on you. The delta between your scores is 7 (you might call this -7 since you are losing). In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. If multiple players tie for most/fewest, all players receive or lose the full points.eval(ez_write_tag([[300,250],'ultraboardgames_com-box-4','ezslot_8',116,'0','0'])); In a 2 player game: The player with the fewest temaki does not lose any points. Again, these points are scored immediately and the cards are discarded. Everyone's always jealous of that one person who orders a hot cup of miso soup! At the end of the game, players compare how many pudding cards they have. Kerry scores 4 points and Andrew scores 2 points. Then announce the name of any card you would like. If that is the case, keep in mind how much value each maki will bring you compared to other cards. Each squid nigiri is worth 3. But what if your pack has one of each? It only costs an opponent a single dead card to create a pair of dead cards for you. An unused spoon card at the end of the round is worth 0 points. Salmon and squid nigiri, on the other hand, are both excellent value. Score points for collecting the most sushi rolls or making a full set of sashimi. You don't want to miss out on temaki - a roll that's big enough to fit in your hand! NOTE: In a 2 player game, no one loses any points for puddings. - Episode 1 - Setup & Rules - Duration: 11:02. Dip your favorite nigiri in wasabi to triple its value! WHEN PLA (2-6 players only) SPECIAL If you have 1 or 2 sashimi, you score 0. Eventually, each player will have 1 card left and have no choice but to play it. Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. Now, let’s get into the deep end. Instead, each are worth 2 points at the end of the round. Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. I am going to assume you are already familiar with how to play. In the case of a tie, whoever has the most pudding cards is the winner! The player with the most scores 4 points. The whole delta thing gets really complex when you are trying to figure out pudding… What a headache. PLAY 1 AND RETURN THE REST. Special thanks to: All the amazing people who supported this game on IndieGoGo and helped make it happen! He scores 9 for his set of 3 unique onigiri, and 1 for his second set of just 1 unique onigiri (the second square), for a total of 10 points. In pack 3 you need to make a choice. In case of a tie, whoever has the most pudding cards wins! The round ends and no one else has reached 10 icons. That way you can take 1, and be certain at least 1 more will come around. It just isn’t worth enough points to justify taking over wasabi, chopsticks, 3Maki or squid nigiri. Anyway, let’s get back to points per card and evaluate each pick. Kerry and Andrew both lose 6 points. © 2020 Ultra BoardGames. You shouldn’t even attempt dumplings unless you are confident you can get four. Sushi Go! This site is dedicated to promoting board games. That means statistically, you should see 9 puddings total in a 4-player game. If you ask for the general card type, the player may choose between the different variations if they have more than one. We have 108 cards total. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Every time you select a card, place it in front of you and flip it over after everyone else has chosen a … Not feeling like eating one of your dishes now? These beans are the perfect snack to share at the table!eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Score 1 point per opponent with any edamame for each of your played edamame cards. PUDDING GAME END MOST 6 FEWEST -6 (No penalty in 2 player game) NIGIRI 1 3 ROLLS TEMAKI MOST 4 FEWEST -4 (No penalty in 2 player game) APPETIZER TEMPURA x2 = 5 x3+ = 0 APPETIZER TOFU x1 = 2 x2 = 6 DUMPLING x1 = 1 x2 = 3 x3 = 6 x1 = 1 x4 =10 x5+ =15 SPECIAL MENU USE WHEN PLAYED DRAW 4 CARDS. End of the round: The player with the most uramaki icons still in front of them scores points for the next unclaimed place (8 points if no one has scored uramaki in the round, 5 if only first place has scored, 2 if both first and second place has scored, 0 if all three places scored). Often this is unavoidable since so many picks can be dead. , This will come in very handy, and yes, of course, it’s about winning ! The next player to collect 10 uramaki icons scores 5 points, and the third player scores 2. Nothing happens on the turn when you initially play chopsticks. fronte a se, può prendere 2 carte di sushi in un turno! It's the perfect addition to a varied meal. This week’s Card Spotlight goes to the Pudding Card from Sushi Go.. For Sushi Fans and non-sushi fans alike, Sushi Go is one of the best family-fun card games. Example: Chris has 1 wasabi, 1 squid nigiri and 2 salmon nigiri. I will use the abbreviation PPC for point-per-card. Follow us on: However, the next nigiri card that you play must be placed on top of the wasabi card. Tip: Place discarded uramaki cards in a face-up pile beside the score board after scoring them as a reminder of how many places have been awarded in the round. First pick is clean and easy. Because the pudding stay in play throughout the rounds, you can get a pretty good feel for what to expect. Pick up the most points and you’re on a Sushi Roll! This is a great one for anyone looking for something quick and easy to learn but with enough strategy to make it interesting. The player with the most icons scores 6 points. Chris scores 4 points. That information will tell you if you should draft for points, or draft to block your opponents. If you take them first the chances that you can grab a solid combo like 2x tempura, combo-wasabi, double maki or even double sashimi is very high. When you want to use it, call out "chopsticks!" AND THE WINNER IS... Whoever has the most points after 3 rounds is the winner. 12x 2Maki Another Dungeon 59,893 views. Pudding is the perfect end to a meal - make sure you don't miss it! Obviously the goal with wasabi is to pair it with a squid nigiri for a whopping 9 points. PPC – 3.333 Score points based on how many unique shapes you collect, as follows: Example: Chris has 1 circle onigiri, 1 triangle onigiri and 2 square onigiri. PPC – 3 at best SHUFFLE THE DECK. Read along as we go over the rules, strategy, and review Sushi Go! A selection of different fruit is a healthy way to finish your meal. For example if you have the option to take a squid nigiri for 3 points, or hate-draft a single sashimi for 0 points to block the player to your right from making the sashimi combo you need to consider the delta. Basically you are slightly lucky to even get 3 sashimi in your pool, so draft carefully. Maki are the opposite of dumplings. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! The player with the fewest (including 0) loses 6 points. Do that. Gameplay is intuitive, fast, and enjoyable. 108 cards: 1. A player must have at least 1 maki roll card to receive any points for maki rolls. (It will be shuffled back into the deck for the next round). Out of the players left with uramaki cards, Kerry has the most icons, so she scores the 2 points. Each egg nigiri is worth 1 point. Save it for later and score more points. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Sushi-Go is a winner. 14x Dumpling During a round: If you are the first to have at least 10 icons at the top of your played uramaki cards, you immediately score 8 points. The point is, you need to know the score. 4x Chopsticks. The main differences: Sushi Go includes a deck of cards which you deal from three times (three rounds in each game). The following are some Sushi Go rules to help you gain a better understanding of how to play Sushi Go..Pick a card from the cards in your hand and place face-down in front of you. I say potentially because often times you are only drafting an opportunity for points, in the case of Maki, Sashimi, Tempura … pretty much anything but Nigiri. A deep-fried delight - you can't eat just one piece of tempura. is the perfect example of a game you can teach to anyone of any age. When you get a pack that is (numbers of players + 1) one of those cards is going to be your last pick. And once you've eaten it all, finish your meal with all the pudding you've got! Even if more than 4 opponents play edamame, the maximum each edamame card can be worth is 4 points. Obviously you can play Sushi Go and never memorize the packs, but this is about winning right? Then choose one to discard without looking, and flip the other two piles over as one hand. 14x Dumpling 4. If a player plays a miso soup by using chopsticks, spoon, menu, or special order it counts as being played on that same turn. The same is true for asking for "3 maki rolls" or just "maki rolls", etc. This data tells us that 14/108 cards are sashimi.
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